aled's cyfle

Wednesday 17 January 2007

Interactive TV in Malaysia

Posted at 12:35 am.

As I just posted, we've recently been given two briefs. Both have a production period of just under 5 weeks by now, and both overlap each other. By having 2 briefs, we must manage our time carefully. We've been quite lucky this time, though.

As with our 2-man briefs, we could choose who we wanted to work with for our 5-man brief, which was a collaboration with Mygo, a games and interactive TV development company based in Malaysia. However, we decided that, in order to save hassle and potential friction, we asked Gareth the supervisor to split us up. He did, randomly, and we've all ended up in groups of 5, four of which work together in pairs for the 2-man brief. Unfortunately, there had to be a split, and happened with Gareth and Shamim.

So, our 5-man team consists of Shamim, Zoe, Lindsey, James and myself. Both groups have an even split of designers and developers. Next up, which brief went to which group? Only one brief from Malaysia was the interactive TV one, and it was our team (not the self-proclaimed "A Team" :P) that were the lucky ones. All very exciting.

Our brief: To develop a game that could be used on an interactive game channel in Malaysia. Super! Mygo's experienced team of developers will help us, and apparently, if our concept and execution is good enough, it might go live. IN MALAYSIA! Cool or what?!

Video conferencing

Today we had our first of many video conferences with the team in Malaysia - a surreal experience. There's an 8 hour time difference with us in Cardiff and the team over there, so we had the conference in the morning (over here), and in the evening (over there).

Video conference


I say video conferencing... there was a little problem. The "A" team went in first and it worked fine. For 10 minutes, that is. Then the webcam went blank and the video feed was lost. At our end, we could see their team, but they couldn't see our end. I'm sure the "A" team had something nothing to do with a plot to sabotage our conference (just kiddin' guys!).

Anyway, when it came to our meeting, it was a little bizarre. I felt like we were spies, knowing that they couldn't see us, but we could see them. A little unusual also was the time delay - it seems like it happens even on the internet superhighway. We pitched 3 of our initial concepts: a bagh chall game, a penalty shoot-out game, and a mystery treasure hunt game. We found out the bagh chall game was a dead end when we realised that the game had to allow for any amount of users to play at any one time - using their mobile phones.

I was then appointed the contact person between our team in Cardiff and the Mygo team, and tonight (Malaysia's morning) we sent them a more detailed treatment of our lasting two concepts (both of which they liked). I'll write more about our treatments another time, its getting late, and I have a meeting tomorrow!

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